Необязательные параметры для server.cfg

mexan

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#1
Код:
"mp_friendlyfire"                "1"      // enables/disables friendly fire
"mp_tkpunish"                    "2"      // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
"sv_vote_failure_timer"                "10"     // how many seconds before you can vote again after failed vote
"sv_vote_issue_changegamemode_allowed"        "0"    // enables/disables vote option for changing gamemode
"sv_vote_issue_changelevel_allowed"        "1"    // enables/disables vote option for “changelevel”
"sv_vote_issue_nextlevel_allowextend"        "1"
"sv_vote_issue_nextlevel_round_count_delay"    "0"
"sv_vote_issue_kick_allowed"            "1"
"sv_vote_issue_botdifficulty_allowed"        "0"
"sv_vote_issue_botcount_allowed"        "0"
"sv_map_voting"                    "1"    // enables/disables map voting
"sv_vote_issue_nextlevel_choicesmode"        "1"    // enables/disables eng game map choice screen
"mp_spectator_allow_chase"            "0"    // enables/disables chase cam for spectator
"mp_allowspectators"                 "1"
"spec_allow_bots"                "0"    // enables/disables spectating of bots
"sv_deadvoice"                    "1"    // enabling this will allow the dead and living to VOIP each other
"sv_deadtalk"                    "1"    // enabling this will allow the dead and living to chat text each other
"sv_deadtalk_team"                "0"    // is deadchat limited to just your team?
"sv_alltalk"                    "0"    // enables/disables voice chat between team sides (Insurgents/Security)
"mp_voice_use_3d_voip"                "1"    // enables/disables 3D voice chat  
"sv_hud_deathmessages"                "0"    // death messages (kill feed)
"sv_hud_scoreboard_show_kd"            "1"     // show k:d on scoreboard
"sv_hud_targetindicator"            "1"     // show friendly player names/diamonds when looking at them
"sv_weapon_manager_cleanup"            "1"     // enables/disables weapon manager (WM is responsible for cleaning dropped weapons and bodies)
"sv_weapon_manager_drop_timer"            "1200"  // how many seconds will dropped weapons remain till they vanish
"sv_weapon_manager_max_count"            "50"    // how many dropped weapons can be on map at a time
 
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